![superhot mind control delete recovering data superhot mind control delete recovering data](https://www.sysrequirements.com/assets/images/games/superhot-mind-control-delete.jpg)
There’s no way to skip through this eight hours either. That being said, upon completing the game and the credits running in a typically SUPERHOT fashion, I did hit an eight-hour loading screen. If you enjoyed the eerie, uncomfortable feeling of the original title, though, you’ll enjoy what’s on offer here. It adds more lore into the game, too, though some may find this to be too vague for their tastes. That’s what it delivers, with enough content to keep me occupied for nearly four times as long as the original game. ‘MORE’ is the word of the day in Mind Control Delete, with even its achievements poking fun at fan requests for ‘more’ SUPERHOT. The slow-mo carnage is scintillatingly satisfying and watching your insane combos unfold in a real-time replay at the end only helps to make you feel like John Wick in… well just about any scene across the three films. It’s a good thing, then, that all of these cores and hacks are darn good fun to use and only further improve the core SUPERHOT experience. You’ll gravitate towards some cores and hacks more than others depending on your playstyle, but more often than not, switching to a different core or utilizing different hacks on a node you’ve been struggling on can be the key to beating it. For example, one hack plays into your ‘core’ ability to recall your samurai sword, bouncing between (and eliminating in the process) enemies on its way back to your hand. Hacks are temporary buffs you can earn as you progress through a node and can simply restore your health or further enhance your core’s ability. Cores are major game-changing abilities, such as having more hearts, being able to charge your enemy from a distance and hit them, recalling your samurai sword after you’ve thrown it, and switching bodies with a targeted enemy. To help balance the playing field, Mind Control Delete does introduce Cores and Hacks. Going against it will only result in you performing worse.Ĭontinue to experiment and adopt different approaches and you’ll eventually emerge victorious, and the sense of satisfaction is compelling in itself. The more you fail, the easier it is to try and rush through each level, but in doing so you’ll only fail more. Towards the end of the game, you’ll need to complete 12 different levels with three lives, and few opportunities to recover these lives between them. Thanks to the adoption of this roguelike approach to level progression, Mind Control Delete ramps up the challenge. One of the drawbacks with the original title was how easy it was to breeze through the few levels that were there. Lose your lives and you’ll have to return to the beginning of the node and grind those levels out all over again. A roguelike element has been implemented, giving players a number of lives to complete a ‘node’ which is comprised of five or more separate slow-mo combat scenarios. In SUPERHOT: Mind Control Delete, a few twists have been added in. Defeat enough enemies without dying and you’ll advance to the next level. You need to constantly be keeping an eye out for enemy fire making its way towards you with striking red lines trailing the bullet, all against the minimalist white canvas of each level. You have to use this mechanic to your advantage, shooting not where your enemies are, but where they’re going to be. In SUPERHOT, time moves only when you do.
![superhot mind control delete recovering data superhot mind control delete recovering data](https://gameplay.tips/uploads/posts/2020-08/1596808791_21.jpg)
More of just about everything you could conceivably want from the time-warping slow-mo shooter.įor those not familiar with SUPERHOT, let me give you a quick rundown.
![superhot mind control delete recovering data superhot mind control delete recovering data](https://images-2.gog.com/eb4ccfebafa91120a9a0a9ab33b1e30067492f2e8d00b6cbfdd7c0e6a0d7658b_ggvgm.jpg)
Skip forward four years and SUPERHOT: Mind Control Delete has come to give fans the ‘MORE’ that they wanted. Oh, and the giant flashing words across my screen that repeatedly reminded me the name of the game I was playing. The implications of my character’s actions in the game within the game’s real-world. The sinister nature of the SUPERHOT executable running on the computer. When I reviewed SUPERHOT back in 2016, I was enamored with its compelling gameplay, but moreso with the mystery of its world.